She is a cognitive neuroscience graduate student. She has been working with Dr. Baker on a project that utilizes augmented reality (AR) to study brain function and develop targeted interventions for neurological and psychological disorders. Her research focuses on measuring goal-oriented behavior and neural activity in response to reward outcomes.
She has demonstrated the feasibility of the AR system in a recent study, where participants wearing AR goggles navigated a virtual maze and received rewards or no rewards based on their choices. The study used a mobile EEG to track neural activity and behavior… providing valuable insights into how the brain processes rewards and drives behavior.

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I magine transforming any room into a behavioral maze that neuroscientists can use to study how the human brain processes rewards. What about bringing therapy directly into a patient’s home with guided instruction and realistic props? Once a distant dream, augmented reality (AR) is now pushing neuroscience research into simulations to explore and treat real-world disorders.
Understanding how the brain responds to stimuli and drives behavior is important for unraveling the foundation of neurological and psychological disorders. Although scientists can model many of these processes in animals, studying them in humans presents a greater challenge. AR technology bridges this gap, providing researchers with a powerful tool to explore brain function and develop targeted interventions.